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This function check whether the object is a bandicoot_oop object.

Usage

is_bandicoot_oop(obj, why = FALSE)

Arguments

obj

Any object.

why

Boolean. Whether or not to print the reason when the check fail.

Value

A Boolean value.

Examples


e <- new.env()
is_bandicoot_oop(e)
#> [1] FALSE

e <- new_class(class_name = "test")
is_bandicoot_oop(e)
#> [1] TRUE